Super Butler ×3
Each player gets one Super Butler per game, at a random moment — the gold star on the scoreboard. He is heavier, he glides further, and he counts triple.
Shuffleboard for the unreasonably rich
Shoot your butler down a rolling yacht. Land on The Edge for 100 points — or watch the Tax Patrol fish him out of the champagne-blue sea.
On the deck
No trailer file, no fake play button: a butler sliding the length of the deck, and real shots from the game itself.
A sliding shot down the teak. The Edge is 100 — if he stays on board.
Hold, aim, and watch the swell. Release as the yacht rolls back to even.
How will you play?
A single phone is enough. Take on the computer, pass it to a friend, or sail the five-stage Voyage.

Pick Leon Dusk or Geoffrey Bozas, then choose your opponent’s nerve: Intern, Captain or Admiral. The Admiral reads every wave and rarely misses The Edge.
The Intern means well. His butlers end up almost anywhere. The Captain aims well and will happily knock you off the deck.

Hot-seat on a single device. After the toss — heads is his face, tails is his back — you pass the phone. “No peeking,” says the butler.
In two-player games you can switch on bumpers, so butlers bounce back from the sides instead of going overboard.

Five stages, from a calm Bay of Monaco to the Cayman Storm. Win to sail on. Stars are awarded for winning and for high scores — collect all 15 and your butlers carry a golden tray.
Where he stops, he scores
Four butlers each, three rounds. A butler left in the dead zone up front is cleared away. Over the stern or off the side is overboard: zero. The last shot of a trailing player can change everything.
The front of the deck does not score. A butler who stays here is removed before the points are counted.
A polite ten points. Safe, respectable, and rarely how a billionaire wants to finish.
Twenty-five points, mid-deck. A solid slide — and a tempting target for a rival to knock away.
Fifty points, close to the stern. The Super Butler, who counts triple, turns this into a serious evening.
One hundred points, right on the lip. The Admiral almost never misses it. You might.
Only on this yacht
The deck is not a quiet parlour game. Champagne spills, the sea gets ideas, and very occasionally a butler hands in his notice.
Each player gets one Super Butler per game, at a random moment — the gold star on the scoreboard. He is heavier, he glides further, and he counts triple.
Go overboard and you may not stay in the water for long. A grey patrol boat with a flashing light comes along and picks the butler up.
“Ah, the taxman. Very good, sir.”
Collisions spill champagne. A butler slides further through a puddle — sometimes into a better zone, sometimes straight over the side.
In round three a rogue wave can wash the deck. The ship rolls harder and the teak gets wet: butlers slide twice as far. You can switch this off in Settings.
Very rarely a butler resigns just before the shot, and that turn is lost. “I resign, sir.” Surprises can be switched off if you prefer a quieter evening.
“I resign, sir.”
The yacht rolls in a steady rhythm. Watch the tilt gauge at the top: release as it swings back to the middle and your butler slides straight, instead of off the side.
The unreasonably rich
You play as Leon or Geoffrey. Your butler does the sliding. The yacht is called the Write-Off — of course it is.
Rockets & big plans
Parcels, delivered yesterday
From the yacht
Fresh captures from the game, not a marketing mock-up.








Play in your browser today. The iOS and Android apps are on their way — the badges below are not store listings yet.
Questions for the butler
A playful shuffleboard game set on a billionaire’s yacht. You shoot butlers — on silver trays, naturally — down a rolling teak deck, and score where they stop: Tip Jar 10, First Class 25, VIP Lounge 50, The Edge 100.
Yes, in the browser, via the Play in the browser button. The App Store and Google Play editions are coming soon; those buttons on this page are not live listings yet.
Four butlers each per round, three rounds. Only butlers still on deck at the end of the round count, so you may knock a rival off. If the scores are level, each player takes one shot in the storm, until there is a winner.
Once per game, at a random moment, you get a heavier butler on a golden tray. He counts triple (×3) and glides further. The gold star on the scoreboard tells you when he is due.
A five-stage campaign against the computer: Bay of Monaco, Portofino Coast, Bay of Biscay, Strait of Gibraltar and the Cayman Storm. Win to unlock the next port. Collect all 15 stars and your butlers carry a golden tray.
A grey patrol boat that sometimes comes along when a butler has gone overboard, and picks him up. The butler is unfailingly polite about it.
No. The game and this site are in English and Dutch. Use the EN / NL switch at the top.
For help, email info@jamilo.nl or see the Support page. Privacy questions go to info@jamilo.nl. The privacy policy explains what the game stores and how to erase it (Settings → My data → Erase).